Monday, February 11, 2013

New Special Stats! Other Nice Things!

Added a lot today. Among the changes were two new special stats.

Double-hit gives you a chance-on-hit to do damage to an enemy twice instead of once.
Ghostblade gives you a chance on each swing for your arc to go through walls!

Lots of quality-of-life improvements. Surprisingly, the code is still pretty clean. Anything that isn't clean is marked as such -- I have only been leaving unclean bits in sections that are unfinished anyway -- i.e. the Quit code was a bit of a mess "just to get it in", but today as I solidified the feature I cleaned it up. I left it open so I can have more buttons if I want to -- i.e. an "Options" menu, etc.

There is now a global Quit screen in addition to the in-game pause screen. At any time, pressing Escape will bring it up. On the inventory screen, each press of Escape will clear out your item comparator in the order you filled it, and then finally bring up the Quit menu, much like most popular games do nowadays. It feels slick -- would feel even more slick with some sounds!

Quitting from the Inventory screen:

Quitting from the Level Select screen (in case you didn't believe me!):

The Inventory screen has been made a little more robust too. Scrolls can be fused more easily now, and they can also be fused in reverse ("de-fused"). The controls are much simpler and only require a click on the green or red arrows if they are available.


I also FINALLY added the Favorite box. This is a place to put weapons you really like, but don't want to equip. They have no bearing on your stats.

I thought this Knitted Tickler was pretty hilarious, so I fave'd it:

Misc. Inventory screen shot:

I've also been slowly adding more levels. I'm discovering what "works" and what "doesn't" slowly, although mostly the levels have just been for testing.





I thought this level was particularly crazy...I'd like to include something like it in the final product:

And I just wanted to show off a Ludicrous I found:

On that note, Pinks were slightly changed. From the Changelog:

- Pink items now have a 5% chance to give 3 Standard Stats, down from 30%.
- Pink items now have a 45% chance to give 4 Standard Stats, up from 35%
- Pink items now have a 27% chance to give 5 Standard Stats, up from 25%.

This means you are much more likely to find Pink items that make you say "WOW!", more or less. 3 lines and only 1 special stat is kind of a downer, but 4 lines seems so much more substantial.


All in all, lots of great changes tonight. Changed some code structuring stuff, added a bunch more to the game and fixed a bunch of bugs. Keep reading and don't be afraid to send feedback!

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