Saturday, February 16, 2013

Taking "Programmer Art" to a Whole New Level

Visual Effects and the Save System are now done. Sorry there hasn't been a post in a while -- I've been working hard on this stuff.

I implemented a fully functioning particle emitter system (as mentioned in a previous post), and have now finished all of the Visual effects. There are over 70, stemming from 3 main types - Glows, Trails, and Special. Glows just make your sword glow; trails come in both long and short in 22 different colors; and special create effects like that of wind around your blade. All of these are currently programmer art, but some of them actually look pretty great.

Some trails:



I have also begun touching up the in-game art substantially. There is still no artist on the project but I wanted to give the game a quick makeover. My Tilemap reader now supports a modular number of layers and can draw those layers either above or below the player ingame.

It looks much nicer but is still quite obviously programmer art:

Coming up soon: a video maybe (?!)


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