Friday, February 8, 2013

The Shop and Whether to Continue With the Project

I implemented a huge amount of bugfixes and additions last night. Coingasm mode is a little different now and I fixed all of the known bugs with it. Basically:


 - Coingasm appearances tweaked.
  - Coingasm mode now has a 7% base chance of occurring, up from 5%.
  - Coingasm appearances are now effected by your Luck attribute.
  - The game will "roll" from 1-100. You will then gain a bonus to that roll based on your Luck attribute.
  - You will now gain an additional bonus to your roll based on how many matches you have gone without seeing a Coingasm.
  - If your roll is greater than a certain value based on all of the above, you will see a Coingasm.

It's much nicer now -- I would feel kind of disappointed after not getting a Coingasm for 50 matches, as would others. Now there is a slight additional "bonus roll" with each match that you play where you don't get a Coingasm. After roughly 30 matches there is basically no way you can't get a Coingasm. It was a negative player response -- you would feel almost like you "activated" the Coingasm by doing something, and that it wasn't coming up anymore because you were doing something wrong.

I also implemented the store. You're damn right that's programmer art.


The event I was going to present the game at was postponed until the 23rd. I think I may just continue with it anyway, which would mean you would get to start seeing some art in the coming month. We'll see.


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