Today was a biiiiiig cleanup day. Lots of nasty bugs fixed! Enemies are all cute and moving around nicely and stuff! The player is all colliding with stuff all nice and stuff! It's so great.
I also started tying the stats into the game. Speed increases your speed, jump increases how strong you jump, Reach increases how far your "sword swing" goes, and Swing increases how fast you can swing.
Seriously, this stuff is pretty cool. I got my swing speed down to .08 seconds and I was like a FREAKIN LAWNMOWER.
Swords can also have bonus "visual" stats -- they can look glowy, or have hearts, or other things (not implemented yet). But I DID implement two of the visual stats -- double size and half size. So you can be GIANT or tiny...whichever suits your fancy. Or just normal size, if you want to be pedestrian. You pedestrian, you.
Oh yeah, and I multiplied everything by ten. Because commas make numbers way more impressive.
I got a sword with one of every stat on it! You can too! Eventually.
This is a special sword. It's awesome and has a cool name.
In Super Virgin Samurai, you can choose to be large and in charge...
...or really tiny. Because seriously, look how cute he is!
In the next post I'll be touching on Luck! That's right, a whole post about Luck! If you aren't on the edge of your seat yet, I don't know what's wrong with you!
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