Wednesday, January 30, 2013

Revealing Things!

On a much lighter (and happier) note, I've fixed quite a few bugs in Super Virgin Samurai tonight. I also completed the first half of the Reveal System.

Each weapon with a rarity better than white (or Common) needs to be Revealed before its stats can be used. Throughout the game, you can find scrolls of various colors which can be used to unlock the stats on your weapons. Traditional in-game enemies will only drop White-quality scrolls. As you know, however, White weapons don't need to be revealed -- making these scrolls, by themselves, useless.

However, coupling two of any scroll creates a scroll of the next rarity up.

White + White = Green
Green Green = Blue
Blue Blue = Purple
Purple Purple = Orange
Orange Orange = Pink

This means White scrolls actually become quite useful, as they can be combined to reveal your most common weapons, or combined en masse to reveal your more rare ones.

When a weapon isn't revealed yet, it stats are not visible. This means they also can't be used. You can still equip a weapon, but you'll only receive its damage bonus: no Standard, Special or Visual stats. So revealing is a big deal!

The reason I said only half the system is implemented is because you can't Reveal gear yet -- but you suffer the effects of it not being revealed. So this build is awful.

 Some pictures of the generically-named non-Revealed weapons:




White scrolls also drop from enemies now:


Stay tuuuuned!

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