Items come in rarities, just like many traditional role-playing games. Of course, SVS isn't a role-playing game. Weapons can have all kinds of stats as well.
For now I am only working on a proof of concept, so there will only be one type of weapon: swords, with one graphic that I'll just tint different colors. All art is placeholder right now (that's why the sword is the Master Sword!)
Items range from "just OK":
To "Special" (this weapon has a unique name!)...
To "damn, that's pretty good!"...
To "WHOAOHMYGOD!":
Napkin math tells me that Super Virgin Samurai has somewhere around a few million different combinations of weapons (or maybe several billion -- not sure). All of them will provide at least one noticeable boost to your character in-game.
Also, you can get a Crap Tickler. I won't show you what that looks like.
In the next post I'll probably be talking about level building! Because what good are stats without a game, am I right?
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